Architecture & Design
Sharding, zoning, and interest management mapped to your genre, budget, and target concurrency. We help you structure your world to persist and grow.
We build the technology and infrastructure for online games that need scaling and persistence beyond sessions, lobbies, and matches.
Get in TouchBring us in to design, build, and battle-test your game's backend on any engine or stack. We work as an extension of your team, from early architecture all the way to live operations.
Sharding, zoning, and interest management mapped to your genre, budget, and target concurrency. We help you structure your world to persist and grow.
Keeping every player's view of the world in agreement despite latency and packet loss. We bring solutions for replication, prediction, reconciliation, and state conflict resolution.
Server-side validation, exploit-resistant protocols, and threat modeling for online games. We harden what matters when persistent progress is on the line.
World state and player progression built to run for years, not a match. We shard your data so it scales, and add the monitoring you need to spot and fix problems fast.
Load testing, profiling, and capacity planning. We find the bottlenecks and solve them so you can scale to hundreds of players in the same map.
Embed our engineers in your studio, or bring us in for a focused audit and roadmap. We tackle the hard engineering challenges while your team focuses on growing the game.
The open-source foundation for server-authoritative worlds. Write your backend in Go, generate type-safe clients across multiple engines, and ship multiplayer games built for high player and entity density.
Tell us about your project and what you're trying to build. We'll get back to you to talk through how we can help.